Seyed Mohsen Khatami Moghadam; Mehrdad Bazrpash
Abstract
At present, the borders of the digital games market in the country have occupied a small area in the vast geography of the global digital games market compared to abroad. Expanding this area requires all stakeholders in this area to work together, by entering new realms and focusing on images obtained ...
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At present, the borders of the digital games market in the country have occupied a small area in the vast geography of the global digital games market compared to abroad. Expanding this area requires all stakeholders in this area to work together, by entering new realms and focusing on images obtained from futures studies activities. Therefore, this dissertation intends to take advantage of the Blue Ocean Strategy and applying Scenario planning and the library research, it identifies influencing factors, and possible scenarios for “the role of the IRIB in the Improvement of Iranian Digital Games Market.” Studying the research literature, implementing three rounds of Delphi with 27 experts and using Micmac and Scenario Wizard software, two key uncertainties of "launching a television game channel" and "regulator and regulation" with Possible situations for each of them has led to four scenario spaces, namely, “Paradise”, “Temple of Ammon”, “Hero of Empty”, and “Invisible Man”. Then, by combining quadripartite scenarios with quadripartite facility "ERRC", the strategic landscape of the movement of the IRIB organization towards the blue ocean was identified. The final results showed that the IRIB could, in a mutual benefit, take advantage of the capacities and opportunities gained from the digital gaming television channel, in addition to creating a new advantage to attract non-customers, By increasing the rate of game acceptance in the society, the proportion of everyone in enlarging the consumption basket of digital games, and following that, the development of the country's digital games market will be revealed.
Mohsen Taheri Demneh; Abolghasem Ghiassi Zarch
Abstract
One of the most prominent aspects of future studies as a social technology is to visualize the desired future and design actions to realize that future. In order to shape the future social reality of intergroup spaces, we need approaches and tools that are mainly of the cultural element. They are rooted ...
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One of the most prominent aspects of future studies as a social technology is to visualize the desired future and design actions to realize that future. In order to shape the future social reality of intergroup spaces, we need approaches and tools that are mainly of the cultural element. They are rooted in the common symbolic history and values of a community. One of the most important of these elements is myth. In this article, first, using tradition of qualitative research by relying on the method of reflection and observation, the role of myth in constructing future mental images has been explained. Then, the two series of TV “Aab Pariya” (Water Fairy) and “Mahalleh ye Gol o Bolbol” (Flower and Nightingale Neighborhood) are analyzed using the mythical critique method to examine the media's capacity for recreating myths. The results of this study show that the mass media, as one of the cultural bottlenecks, have a high capacity to use myths to visualize the collective good future. But the important thing is to understand the archetypes. It is also an attempt to continually recreate the myths in the story; Stories that today's and tomorrow's generations can communicate with them.