Sadreddin Taheri; Ahmad Mostafavi
Abstract
Full dependency on human interaction, has made video game different from other narrative media. Two major viewpoints on narratology of video game are: Narratological and Ludological; The first one emphasizes the importance of narration and the necessity of its existence in video games, and the latter ...
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Full dependency on human interaction, has made video game different from other narrative media. Two major viewpoints on narratology of video game are: Narratological and Ludological; The first one emphasizes the importance of narration and the necessity of its existence in video games, and the latter puts a fundamental distinction between video game and the literary narrative. The main purpose of this research is to review and compare the most important challenges and perspectives on the issue of narratology in video games and also to dissect the narrative of the game “God of War 2018” based on the examined perspectives. The research was enforced by a comparative-analytical method, whose qualitative data were compiled in a documentary manner with theoretical framework of narratology as its basis. In order to achieve the goal of the research two main points of view on video game narrative were deliberated and thereafter three categorizations of video game narrative were scrutinized and God of War’s narrative was reconciled with each of them. With all that the article shows a holistic scheme of video game narrative, plus using it on a specific game..
Sadreddin Taheri
Abstract
Encoding and decoding are among the key processes of cultural and social communications. This article has tried to clarify the concepts of quadruple semiotic codes for visual communications proposed by Arthur Asa Berger; and to pursue these codes in the paintings of René Magritte, the well-known ...
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Encoding and decoding are among the key processes of cultural and social communications. This article has tried to clarify the concepts of quadruple semiotic codes for visual communications proposed by Arthur Asa Berger; and to pursue these codes in the paintings of René Magritte, the well-known Belgian Surrealist artist. Four types of communicational codes as identified by Berger are: Metonymic, Analogic, Displaced and Condensed. Magritte has an idiosyncratic approach to Surrealism. He spent many years working as a commercial designer, and this most likely shaped his fine art, which often has abbreviated impact. His works have a powerful paradox: beauty, clarity and simplicity, against a cryptic provoking and shocking effect. As the result of this research, we may find traces of metonymic code in Magritte’s “The red model” (1935), analogic code in “The false mirror” (1929), displaced code in “The son of man” (1964), and condensed code in “The revealing of the present” (1936).