akbar zare shahabadi; mohammad hasan manaviat
Abstract
Different sub-cultures are formed by different subjects such as ethnicity, religion, and race. One of these different subjects is youth's sub-culture. Our aim in this study is to examine youth's sub-cultures and its relationship with social capital. This study has been conducted in two exploratory and ...
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Different sub-cultures are formed by different subjects such as ethnicity, religion, and race. One of these different subjects is youth's sub-culture. Our aim in this study is to examine youth's sub-cultures and its relationship with social capital. This study has been conducted in two exploratory and descriptive sections. First, in the exploratory section in order to design appropriate instruments and identifying Yazdi youth's different sub-cultures, 20 Yazdi youth were qualitatively interviewed, and after identifying these varieties and designing appropriate instruments, the study was quantitatively conducted. Through Cochran formula, 385 people were selected as the sample size and also the sampling of this research was multi-stage sampling. Findings indicated that youth's social capital is lower than average level and social capital has a significant relationship and high correlation with aggression and lumpen in speaking, jaunty and lumpen in make-up and clothing, secluded and criminal in values and norms, addiction, religious and exercising in leisure time, foreigners in movies and music, and vegetarian food in eating.
Ezat shirani bidabadi; shapoor Behyan; seyedali Hashemianfar
Abstract
Computer games cover a wide range of leisure of adolescents and have had a lot of behavioral effects on them.The aim of this study is to investigat the role of computer games as part of the subculture of adolescents in their antisocial behaviors in Isfahan. Particularl adolescent subcultures have a great ...
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Computer games cover a wide range of leisure of adolescents and have had a lot of behavioral effects on them.The aim of this study is to investigat the role of computer games as part of the subculture of adolescents in their antisocial behaviors in Isfahan. Particularl adolescent subcultures have a great influence on adolescent behavioral patterns and direct their social behaviors in a positive and negative way.To achieve this end,from among 127817 teenagers(12-18 years old), across six educational regions of Isfahan, a sample of 666 was selected using quota sampling metod. It is a descriptive survey in which the researcher developed a questionnaire with 38 close- ended questions for data collection. The respondants provided their answers based on Likert five-point scale.The questions were about respondants, demographic characteristics such as age,sex, educational conditions and research variables such as antisocial behaviours (mischief, vandalism and disregarding the rights of others).The data were analayzed by both descriptive and inferential statistics and Some tests such as pearson, and chi-square, corelations ,t test and regression were used for the testing the relationship between variables.The findings showed that there was significant relationship between antisocial behaviours (mischief,vandalism and disregarding the rights of others) and the type of computer games used by adolescents. The results also showed that gender was effective in most of computer games types used by adolescents. Age variable had not significant differences in three age groups of adolescent in using of computer games type.